Wind Eater

Creature Codex (3pp) p. 381

Tamaño
Mediano
Tipo
undead
Alineamiento
legal malvado
CA
14
Puntos de golpe
65 (10d8+20)
Velocidad
walk 30 ft.
Salvaciones
Con +4, Wis +5
Habilidades
Perception +5, Stealth +6
Resistencias
acid, cold, fire, lightning, necrotic, thunder; bludgeoning, piercing, slashing from nonmagical weapons
Inmunidades
poison
Inmunidad a estados
charmed, exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
Sentidos
truesight 60 ft.
Percepción pasiva
15
Idiomas
Understands Common but can't speak
Desafío
2
FUE
8
−1
DES
18
+4
CON
14
+2
INT
12
+1
SAB
16
+3
CAR
13
+1

Rasgos

Aura of Silence

A creature within 120 feet of the wind eater has disadvantage on Wisdom (Perception) checks that rely on hearing. All creatures within 20 feet of the wind eater are immune to thunder damage and are deafened. This trait works like the silence spell, except the effect moves with the wind eater and persists unless it is incapacitated or until it dies.

Incorporeal Movement

The wind eater can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Shadow Blend

As a bonus action while in dim light or darkness, the wind eater becomes invisible.

The invisibility lasts until the wind eater uses a bonus action to end it or until the wind eater attacks, is in bright light, or is incapacitated. Any equipment the wind eater wears or carries is invisible with it.

Innate Spellcasting

The wind eater's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring only somatic components:

  • At will: silent image
  • 3/day each: blur, major image
  • 1/day each: mirage arcana

Acciones

Multiattack

The wind eater makes two claw attacks.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Conjuros

silent image, blur, major image, mirage arcana

Otros datos

description