Wind Eater

Creature Codex (3pp) p. 381

Size
Medium
Type
undead
Alignment
lawful evil
AC
14
Hit Points
65 (10d8+20)
Speed
walk 30 ft.
Saving Throws
Con +4, Wis +5
Skills
Perception +5, Stealth +6
Resistances
acid, cold, fire, lightning, necrotic, thunder; bludgeoning, piercing, slashing from nonmagical weapons
Immunities
poison
Condition Immunities
charmed, exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
Senses
truesight 60 ft.
Passive Perception
15
Languages
Understands Common but can't speak
Challenge
2
STR
8
−1
DEX
18
+4
CON
14
+2
INT
12
+1
WIS
16
+3
CHA
13
+1

Traits

Aura of Silence

A creature within 120 feet of the wind eater has disadvantage on Wisdom (Perception) checks that rely on hearing. All creatures within 20 feet of the wind eater are immune to thunder damage and are deafened. This trait works like the silence spell, except the effect moves with the wind eater and persists unless it is incapacitated or until it dies.

Incorporeal Movement

The wind eater can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Shadow Blend

As a bonus action while in dim light or darkness, the wind eater becomes invisible.

The invisibility lasts until the wind eater uses a bonus action to end it or until the wind eater attacks, is in bright light, or is incapacitated. Any equipment the wind eater wears or carries is invisible with it.

Innate Spellcasting

The wind eater's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring only somatic components:

  • At will: silent image
  • 3/day each: blur, major image
  • 1/day each: mirage arcana

Actions

Multiattack

The wind eater makes two claw attacks.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Spells

silent image, blur, major image, mirage arcana

Other data

description