Woe Strider

Mythic Odysseys of Theros p. 247

Tamaño
Grande
Tipo
aberration
Alineamiento
caótico malvado
CA
17 (natural armor)
Puntos de golpe
110 (13d10+39)
Velocidad
walk 40 ft., climb 40 ft.
Habilidades
Intimidation +5, Perception +5
Inmunidad a estados
frightened
Sentidos
darkvision 120 ft.
Percepción pasiva
15
Idiomas
telepathy 120 ft.
Desafío
7
Linaje
Strider
FUE
18
+4
DES
15
+2
CON
16
+3
INT
8
−1
SAB
14
+2
CAR
14
+2

Rasgos

Antimagic Cone

The woe strider's open mouth creates an area of antimagic, as in the antimagic field spell, in a 60-foot cone. At the start of each of its turns, the woe strider decides which way the cone faces and whether its mouth is open or closed.

Acciones

Multiattack

The woe strider makes two claw attacks and one bite attack. If both claws hit the same creature, the target is grappled (escape DC 14).

Claw

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) psychic damage.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature that is grappled, incapacitated, or restrained. 13 (2d8 + 4) piercing damage plus 16 (3d10) psychic damage. In addition, each magic item the creature is carrying that isn't an artifact has its magical properties suppressed for 1 minute.

Otros datos

description

Woe striders form from the souls of those who've broken the bonds of destiny. Over centuries, these cosmic blasphemers transform into hunched, long-limbed horrors. Sadistic things, woe striders seek ways to reweave themselves into the tapestry of destiny. This leads them to search for answers within the bowels of other beings, performing murderous haruspicy in pursuit of their discarded cosmic purpose. When they fail to find answers, their unnatural cries cause reality to shudder, undermining magic and sane minds alike.