Woe Strider

Mythic Odysseys of Theros p. 247

Size
Large
Type
aberration
Alignment
chaotic evil
AC
17 (natural armor)
Hit Points
110 (13d10+39)
Speed
walk 40 ft., climb 40 ft.
Skills
Intimidation +5, Perception +5
Condition Immunities
frightened
Senses
darkvision 120 ft.
Passive Perception
15
Languages
telepathy 120 ft.
Challenge
7
Lineage
Strider
STR
18
+4
DEX
15
+2
CON
16
+3
INT
8
−1
WIS
14
+2
CHA
14
+2

Traits

Antimagic Cone

The woe strider's open mouth creates an area of antimagic, as in the antimagic field spell, in a 60-foot cone. At the start of each of its turns, the woe strider decides which way the cone faces and whether its mouth is open or closed.

Actions

Multiattack

The woe strider makes two claw attacks and one bite attack. If both claws hit the same creature, the target is grappled (escape DC 14).

Claw

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) psychic damage.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature that is grappled, incapacitated, or restrained. 13 (2d8 + 4) piercing damage plus 16 (3d10) psychic damage. In addition, each magic item the creature is carrying that isn't an artifact has its magical properties suppressed for 1 minute.

Other data

description

Woe striders form from the souls of those who've broken the bonds of destiny. Over centuries, these cosmic blasphemers transform into hunched, long-limbed horrors. Sadistic things, woe striders seek ways to reweave themselves into the tapestry of destiny. This leads them to search for answers within the bowels of other beings, performing murderous haruspicy in pursuit of their discarded cosmic purpose. When they fail to find answers, their unnatural cries cause reality to shudder, undermining magic and sane minds alike.