Wolf of the Overworld

Monstrous Compendium Vol. 3 - Minecraft Creatures p. 7 (Third Party)

Tamaño
Mediano
Tipo
beast
Alineamiento
sin alineamiento
CA
13 (natural armor)
Puntos de golpe
11 (2d8+2)
Velocidad
walk 40 ft.
Habilidades
Perception +5, Stealth +4
Percepción pasiva
15
Desafío
1/4
Linaje
Wolf
FUE
12
+1
DES
15
+2
CON
12
+1
INT
3
−4
SAB
12
+1
CAR
6
−2

Rasgos

Proficiency Bonus

+2

Pack Tactics

The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.

Acciones

Bite

Melee Weapon Attack: +4 to hit; reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or have the prone condition.

Otros datos

description

Running through the forests of the Overworld on four legs, this gray-furred hunter is at home in the cold of the taiga.

Wolves hunt in packs, roaming their territories and chasing sheep, rabbits, and foxes. Wild wolves are typically indifferent to Humanoids, neither running from nor attacking them, but a pack of wolves becomes hostile toward any creature that hurts one of the pack's members. Wolves can be tamed by adventurers who feed and look after them. Tamed wolves follow their masters everywhere they go.

Wolves instinctively regard animated skeletons as enemies and attack them without hesitation. Even tamed wolves, which obediently hold themselves back from attacking their natural prey, freely charge at skeletons unless they are commanded to sit.