Wolf of the Overworld

Monstrous Compendium Vol. 3 - Minecraft Creatures p. 7 (Third Party)

Size
Medium
Type
beast
Alignment
unaligned
AC
13 (natural armor)
Hit Points
11 (2d8+2)
Speed
walk 40 ft.
Skills
Perception +5, Stealth +4
Passive Perception
15
Challenge
1/4
Lineage
Wolf
STR
12
+1
DEX
15
+2
CON
12
+1
INT
3
−4
WIS
12
+1
CHA
6
−2

Traits

Proficiency Bonus

+2

Pack Tactics

The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.

Actions

Bite

Melee Weapon Attack: +4 to hit; reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or have the prone condition.

Other data

description

Running through the forests of the Overworld on four legs, this gray-furred hunter is at home in the cold of the taiga.

Wolves hunt in packs, roaming their territories and chasing sheep, rabbits, and foxes. Wild wolves are typically indifferent to Humanoids, neither running from nor attacking them, but a pack of wolves becomes hostile toward any creature that hurts one of the pack's members. Wolves can be tamed by adventurers who feed and look after them. Tamed wolves follow their masters everywhere they go.

Wolves instinctively regard animated skeletons as enemies and attack them without hesitation. Even tamed wolves, which obediently hold themselves back from attacking their natural prey, freely charge at skeletons unless they are commanded to sit.