Yagnoloth
Mordenkainen's Tome of Foes p. 252
- Tamaño
- Grande
- Tipo
- fiend (yugoloth)
- Alineamiento
- neutral malvado
- CA
- 17 (natural armor)
- Puntos de golpe
- 147 (14d10+70)
- Velocidad
- walk 40 ft.
- Salvaciones
- Dex +6, Int +7, Wis +6, Cha +8
- Habilidades
- Deception +8, Insight +6, Perception +6, Persuasion +8
- Resistencias
- cold, fire, lightning; bludgeoning, piercing, slashing from nonmagical attacks
- Inmunidades
- acid, poison
- Inmunidad a estados
- poisoned
- Sentidos
- blindsight 60 ft., darkvision 60 ft.
- Percepción pasiva
- 16
- Idiomas
- Abyssal, Infernal, telepathy 60 ft.
- Desafío
- 11
- Entorno
- urban
Rasgos
Magic Resistance
The yagnoloth has advantage on saving throws against spells and other magical effects.
Magic Weapons
The yagnoloth's weapon attacks are magical.
Innate Spellcasting
The yagnoloth's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:
- At will: darkness, detect magic, dispel magic, invisibility (self only), suggestion
- 3/day: lightning bolt
Acciones
Multiattack
The yagnoloth makes one massive arm attack and one electrified touch attack, or it makes one massive arm attack and teleports before or after the attack.
Electrified Touch
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 27 (6d8) lightning damage.
Massive Arm
Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 23 (3d12 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or is stunned until the end of the yagnoloth's next turn.
Life Leech
The yagnoloth touches one incapacitated creature within 15 feet of it. The target takes 36 (7d8 + 4) necrotic damage, and the yagnoloth gains temporary hit points equal to half the damage dealt.
The target must succeed on a DC 16 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest, and the target dies if its hit point maximum is reduced to 0.
Battlefield Cunning (Recharge 4-6)
Up to two allied yugoloths within 60 feet of the yagnoloth that can hear it can use their reactions to make one melee attack each.
recharge
D4
Teleport
The yagnoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Conjuros
darkness, detect magic, dispel magic, invisibility, suggestion, lightning bolt
Otros datos
description
Yagnoloths write contracts as devious as the deals of any devil, but yugoloths don't always hold up their end of the bargain.
Yagnoloth: Anyone who would contract yugoloths for a task usually ends up dealing with a yagnoloth. Cunning negotiators, these strange fiends handle the writing of contracts for all of their kind. Once a yagnoloth is hired, it communicates its employer's desires to the fiends it commands.
Although they are entrusted with leading lesser yugoloths, yagnoloths ultimately take their orders from arcanaloths and ultroloths. Aside from their superiors, yagnoloths have full authority over and expect obedience from the fiends under their command. A yagnoloth follows the dictates in a contract it negotiated, but it is certain to have included a loophole to escape its obligation if the situation warrants.
A yagnoloth has one arm of human size and one giant-sized arm, and it always covers one or the other with a long cape. During negotiations, the yagnoloth uncovers its human arm and uses it to draft and sign contracts. When a show of force is necessary or when combat is joined, it shifts its cape to reveal its brutally powerful giant appendage.
Yugoloths: Mercenaries that ply their trade throughout the Lower Planes and in other realms, yugoloths have a reputation for effectiveness that is matched only by their desire for ever more wealth. Although yugoloths aren't especially loyal and typically try to exploit every potential loophole in a contract, they undertake any task for which they are hired, no matter how despicable. Yugoloths come in a wide variety of forms, including those described in the Monster Manual and the six creatures presented here.