Yagnoloth

Mordenkainen's Tome of Foes p. 252

Size
Large
Type
fiend (yugoloth)
Alignment
neutral evil
AC
17 (natural armor)
Hit Points
147 (14d10+70)
Speed
walk 40 ft.
Saving Throws
Dex +6, Int +7, Wis +6, Cha +8
Skills
Deception +8, Insight +6, Perception +6, Persuasion +8
Resistances
cold, fire, lightning; bludgeoning, piercing, slashing from nonmagical attacks
Immunities
acid, poison
Condition Immunities
poisoned
Senses
blindsight 60 ft., darkvision 60 ft.
Passive Perception
16
Languages
Abyssal, Infernal, telepathy 60 ft.
Challenge
11
Environment
urban
STR
19
+4
DEX
14
+2
CON
21
+5
INT
16
+3
WIS
15
+2
CHA
18
+4

Traits

Magic Resistance

The yagnoloth has advantage on saving throws against spells and other magical effects.

Magic Weapons

The yagnoloth's weapon attacks are magical.

Innate Spellcasting

The yagnoloth's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:

  • At will: darkness, detect magic, dispel magic, invisibility (self only), suggestion
  • 3/day: lightning bolt

Actions

Multiattack

The yagnoloth makes one massive arm attack and one electrified touch attack, or it makes one massive arm attack and teleports before or after the attack.

Electrified Touch

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 27 (6d8) lightning damage.

Massive Arm

Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 23 (3d12 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or is stunned until the end of the yagnoloth's next turn.

Life Leech

The yagnoloth touches one incapacitated creature within 15 feet of it. The target takes 36 (7d8 + 4) necrotic damage, and the yagnoloth gains temporary hit points equal to half the damage dealt.

The target must succeed on a DC 16 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest, and the target dies if its hit point maximum is reduced to 0.

Battlefield Cunning (Recharge 4-6)

Up to two allied yugoloths within 60 feet of the yagnoloth that can hear it can use their reactions to make one melee attack each.

recharge

D4

Teleport

The yagnoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Spells

darkness, detect magic, dispel magic, invisibility, suggestion, lightning bolt

Other data

description

Yagnoloths write contracts as devious as the deals of any devil, but yugoloths don't always hold up their end of the bargain.

Yagnoloth: Anyone who would contract yugoloths for a task usually ends up dealing with a yagnoloth. Cunning negotiators, these strange fiends handle the writing of contracts for all of their kind. Once a yagnoloth is hired, it communicates its employer's desires to the fiends it commands.

Although they are entrusted with leading lesser yugoloths, yagnoloths ultimately take their orders from arcanaloths and ultroloths. Aside from their superiors, yagnoloths have full authority over and expect obedience from the fiends under their command. A yagnoloth follows the dictates in a contract it negotiated, but it is certain to have included a loophole to escape its obligation if the situation warrants.

A yagnoloth has one arm of human size and one giant-sized arm, and it always covers one or the other with a long cape. During negotiations, the yagnoloth uncovers its human arm and uses it to draft and sign contracts. When a show of force is necessary or when combat is joined, it shifts its cape to reveal its brutally powerful giant appendage.

Yugoloths: Mercenaries that ply their trade throughout the Lower Planes and in other realms, yugoloths have a reputation for effectiveness that is matched only by their desire for ever more wealth. Although yugoloths aren't especially loyal and typically try to exploit every potential loophole in a contract, they undertake any task for which they are hired, no matter how despicable. Yugoloths come in a wide variety of forms, including those described in the Monster Manual and the six creatures presented here.