Young Light Dragon

Creature Codex (3pp)

Tamaño
Grande
Tipo
dragon
Alineamiento
Good Neutral
CA
15 (natural armor)
Puntos de golpe
142 (15d10+60)
Velocidad
walk 40 ft., fly 80 ft.
Salvaciones
Dex +3, Con +7, Wis +6, Cha +5
Habilidades
Perception +6, Persuasion +5
Resistencias
bludgeoning, piercing, slashing from nonmagical weapons
Inmunidades
radiant
Inmunidad a estados
blinded
Sentidos
blindsight 30 ft., darkvision 120 ft.
Percepción pasiva
16
Idiomas
Draconic
Desafío
7
FUE
18
+4
DES
10
+0
CON
19
+4
INT
14
+2
SAB
16
+3
CAR
15
+2

Rasgos

Illumination

The dragon sheds bright light in a 15-foot radius and dim light for an additional 15 feet.Incorporeal Movement. The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Void Traveler

The light dragon travels from star to star and does not require air, food, drink, or sleep. When flying between stars, the light dragon magically glides on solar winds, making the immense journey through the void in an impossibly short time.

Acciones

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Breath Weapon (Recharge 56)

The dragon uses one of the following breath weapons.

Radiant Breath

The dragon exhales radiant energy in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 44 (8d10) radiant damage on a failed save, or half as much damage on a successful one.

Flaring Breath

The dragon emits a flash of dazzling light from its maw in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw or be blinded.

Undead within the area of effect must also make a DC 15 Wisdom saving throw or be turned for 1 minute. Undead of CR 1 or lower who fail the saving throw are instantly destroyed.

Otros datos

description