Young Light Dragon

Creature Codex (3pp)

Size
Large
Type
dragon
Alignment
Good Neutral
AC
15 (natural armor)
Hit Points
142 (15d10+60)
Speed
walk 40 ft., fly 80 ft.
Saving Throws
Dex +3, Con +7, Wis +6, Cha +5
Skills
Perception +6, Persuasion +5
Resistances
bludgeoning, piercing, slashing from nonmagical weapons
Immunities
radiant
Condition Immunities
blinded
Senses
blindsight 30 ft., darkvision 120 ft.
Passive Perception
16
Languages
Draconic
Challenge
7
STR
18
+4
DEX
10
+0
CON
19
+4
INT
14
+2
WIS
16
+3
CHA
15
+2

Traits

Illumination

The dragon sheds bright light in a 15-foot radius and dim light for an additional 15 feet.Incorporeal Movement. The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Void Traveler

The light dragon travels from star to star and does not require air, food, drink, or sleep. When flying between stars, the light dragon magically glides on solar winds, making the immense journey through the void in an impossibly short time.

Actions

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Breath Weapon (Recharge 56)

The dragon uses one of the following breath weapons.

Radiant Breath

The dragon exhales radiant energy in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 44 (8d10) radiant damage on a failed save, or half as much damage on a successful one.

Flaring Breath

The dragon emits a flash of dazzling light from its maw in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw or be blinded.

Undead within the area of effect must also make a DC 15 Wisdom saving throw or be turned for 1 minute. Undead of CR 1 or lower who fail the saving throw are instantly destroyed.

Other data

description