Zarak
The Wild Beyond the Witchlight p. 222
- Tamaño
- Mediano
- Tipo
- humanoid (orc)
- Alineamiento
- caótico malvado
- CA
- 14 (leather armor)
- Puntos de golpe
- 37 (5d8+15)
- Velocidad
- walk 30 ft.
- Salvaciones
- Dex +5, Int +2
- Habilidades
- Acrobatics +7, Insight +6, Perception +6, Stealth +7
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 16
- Idiomas
- Common, Orc
- Desafío
- 2
Rasgos
Proficiency Bonus
+2
Special Equipment
Zarak carries a potion of invisibility.
Acciones
Multiattack
Zarak makes two Dagger attacks.
Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, plus an extra 5 (2d4) piercing damage if the target is a creature and Zarak has at least 18 hit points.
Garrote
Melee Weapon Attack: +5 to hit, reach 5 ft., one Humanoid. Hit: 8 (2d4 + 3) slashing damage, and the target is grappled (escape DC 11).
Until this grapple ends, the target takes 8 (2d4 + 3) slashing damage at the start of each of its turns, and Zarak can't grapple another creature or use Assassin's Whim.
Assassin's Whim (Bonus Action)
Zarak takes the Dash, Disengage, or Hide action.
Reacciones
Uncanny Dodge
Zarak halves the damage he takes from an attack made against him, provided he can see the attacker.