Zarak

The Wild Beyond the Witchlight p. 222

Size
Medium
Type
humanoid (orc)
Alignment
chaotic evil
AC
14 (leather armor)
Hit Points
37 (5d8+15)
Speed
walk 30 ft.
Saving Throws
Dex +5, Int +2
Skills
Acrobatics +7, Insight +6, Perception +6, Stealth +7
Senses
darkvision 60 ft.
Passive Perception
16
Languages
Common, Orc
Challenge
2
STR
13
+1
DEX
16
+3
CON
16
+3
INT
11
+0
WIS
15
+2
CHA
6
−2

Traits

Proficiency Bonus

+2

Special Equipment

Zarak carries a potion of invisibility.

Actions

Multiattack

Zarak makes two Dagger attacks.

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, plus an extra 5 (2d4) piercing damage if the target is a creature and Zarak has at least 18 hit points.

Garrote

Melee Weapon Attack: +5 to hit, reach 5 ft., one Humanoid. Hit: 8 (2d4 + 3) slashing damage, and the target is grappled (escape DC 11).

Until this grapple ends, the target takes 8 (2d4 + 3) slashing damage at the start of each of its turns, and Zarak can't grapple another creature or use Assassin's Whim.

Assassin's Whim (Bonus Action)

Zarak takes the Dash, Disengage, or Hide action.

Reactions

Uncanny Dodge

Zarak halves the damage he takes from an attack made against him, provided he can see the attacker.

Other data

description