Zarak
The Wild Beyond the Witchlight p. 222
- Size
- Medium
- Type
- humanoid (orc)
- Alignment
- chaotic evil
- AC
- 14 (leather armor)
- Hit Points
- 37 (5d8+15)
- Speed
- walk 30 ft.
- Saving Throws
- Dex +5, Int +2
- Skills
- Acrobatics +7, Insight +6, Perception +6, Stealth +7
- Senses
- darkvision 60 ft.
- Passive Perception
- 16
- Languages
- Common, Orc
- Challenge
- 2
Traits
Proficiency Bonus
+2
Special Equipment
Zarak carries a potion of invisibility.
Actions
Multiattack
Zarak makes two Dagger attacks.
Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, plus an extra 5 (2d4) piercing damage if the target is a creature and Zarak has at least 18 hit points.
Garrote
Melee Weapon Attack: +5 to hit, reach 5 ft., one Humanoid. Hit: 8 (2d4 + 3) slashing damage, and the target is grappled (escape DC 11).
Until this grapple ends, the target takes 8 (2d4 + 3) slashing damage at the start of each of its turns, and Zarak can't grapple another creature or use Assassin's Whim.
Assassin's Whim (Bonus Action)
Zarak takes the Dash, Disengage, or Hide action.
Reactions
Uncanny Dodge
Zarak halves the damage he takes from an attack made against him, provided he can see the attacker.