Zhent Martial Arts Adept

Waterdeep: Dragon Heist p. 160

Tamaño
Pequeño
Tipo
humanoid (lightfoothalfling)
Alineamiento
legal malvado
CA
16
Puntos de golpe
49 (11d6+11)
Velocidad
walk 25 ft.
Habilidades
Acrobatics +5, Insight +5, Stealth +5
Percepción pasiva
13
Idiomas
Common, Halfling
Desafío
3
Linaje
Adept
FUE
11
+0
DES
17
+3
CON
13
+1
INT
11
+0
SAB
16
+3
CAR
10
+0

Rasgos

Halfling Nimbleness

The adept can move through the space of a medium of larger creature.

Brave

The adept has advantage on any saving throws against being frightened.

Unarmored Defense

While the adept is wearing no armor and wielding no shield, their AC includes their Wisdom modifier.

Acciones

Multiattack

The adept makes three unarmed strikes or three dart attacks.

Unarmed Strike

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a creature, the adept can choose one of the following additional effects:

  • The target must succeed on a DC 13 Strength saving throw or drop one item it is holding (adept's choice).
  • The target must succeed on a DC 13 Dexterity saving throw or be knocked prone.
  • The target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the adept's next turn.

Dart

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reacciones

Deflect Missile

In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3. If the damage is reduced to 0, the adept catches the missile if it's small enough to hold in one hand and the adept has a hand free.

Otros datos

description

The adepts believe that Manshoon should be the Zhantarim leader and serves him fearlessly