Zhent Martial Arts Adept
Waterdeep: Dragon Heist p. 160
- Tamaño
- Pequeño
- Tipo
- humanoid (lightfoothalfling)
- Alineamiento
- legal malvado
- CA
- 16
- Puntos de golpe
- 49 (11d6+11)
- Velocidad
- walk 25 ft.
- Habilidades
- Acrobatics +5, Insight +5, Stealth +5
- Percepción pasiva
- 13
- Idiomas
- Common, Halfling
- Desafío
- 3
- Linaje
- Adept
Rasgos
Halfling Nimbleness
The adept can move through the space of a medium of larger creature.
Brave
The adept has advantage on any saving throws against being frightened.
Unarmored Defense
While the adept is wearing no armor and wielding no shield, their AC includes their Wisdom modifier.
Acciones
Multiattack
The adept makes three unarmed strikes or three dart attacks.
Unarmed Strike
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a creature, the adept can choose one of the following additional effects:
- The target must succeed on a DC 13 Strength saving throw or drop one item it is holding (adept's choice).
- The target must succeed on a DC 13 Dexterity saving throw or be knocked prone.
- The target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the adept's next turn.
Dart
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reacciones
Deflect Missile
In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3. If the damage is reduced to 0, the adept catches the missile if it's small enough to hold in one hand and the adept has a hand free.
Otros datos
description
The adepts believe that Manshoon should be the Zhantarim leader and serves him fearlessly