Zhent Martial Arts Adept

Waterdeep: Dragon Heist p. 160

Size
Small
Type
humanoid (lightfoothalfling)
Alignment
lawful evil
AC
16
Hit Points
49 (11d6+11)
Speed
walk 25 ft.
Skills
Acrobatics +5, Insight +5, Stealth +5
Passive Perception
13
Languages
Common, Halfling
Challenge
3
Lineage
Adept
STR
11
+0
DEX
17
+3
CON
13
+1
INT
11
+0
WIS
16
+3
CHA
10
+0

Traits

Halfling Nimbleness

The adept can move through the space of a medium of larger creature.

Brave

The adept has advantage on any saving throws against being frightened.

Unarmored Defense

While the adept is wearing no armor and wielding no shield, their AC includes their Wisdom modifier.

Actions

Multiattack

The adept makes three unarmed strikes or three dart attacks.

Unarmed Strike

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a creature, the adept can choose one of the following additional effects:

  • The target must succeed on a DC 13 Strength saving throw or drop one item it is holding (adept's choice).
  • The target must succeed on a DC 13 Dexterity saving throw or be knocked prone.
  • The target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the adept's next turn.

Dart

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Deflect Missile

In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3. If the damage is reduced to 0, the adept catches the missile if it's small enough to hold in one hand and the adept has a hand free.

Other data

description

The adepts believe that Manshoon should be the Zhantarim leader and serves him fearlessly