Sapping Sting (TP)

Explorer's Guide to Wildemount p. 189 (Third Party)

Nivel
0
Escuela
Nigromancia
Tiempo de lanzamiento
1 action
Alcance
30 pies
Componentes
verbal, somático
Duración
instantánea
Clases
Wizard (Chronurgy), Wizard (Graviturgy)

Descripción

You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall prone.

Cantrip Upgrade: This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).