Sapping Sting (TP)

Explorer's Guide to Wildemount p. 189 (Third Party)

Level
0
School
Necromancy
Casting Time
1 action
Range
30 feet
Components
V, S
Duration
Instantaneous
Classes
Wizard (Chronurgy), Wizard (Graviturgy)

Description

You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall prone.

Cantrip Upgrade: This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).