Sapping Sting (TP)
Explorer's Guide to Wildemount p. 189 (Third Party)
- Level
- 0
- School
- Necromancy
- Casting Time
- 1 action
- Range
- 30 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Wizard (Chronurgy), Wizard (Graviturgy)
Description
You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall prone.
Cantrip Upgrade: This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).