Aberrant Spirit
Tasha's Cauldron of Everything p. 109
- Size
- Medium
- Type
- aberration
- Alignment
- unaligned
- AC
- 15 (natural armor)
- Hit Points
- 80
- Speed
- walk 30 ft., fly 30 ft. (hover) (Beholderkin only)
- Immunities
- psychic
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Deep Speech, understands the languages you speak
- Challenge
- 3
- Lineage
- Spirit
Traits
Hit Points
40 + 10 for each spell level above 4th
Armor Class
11 + the level of the spell (natural armor)
CR
Proficiency Bonus equals your bonus
Regeneration (Slaad Only)
The aberration regains 5 hit points at the start of its turn if it has at least 1 hit point.
Whispering Aura (Star Spawn Only)
At the start of each of the aberration's turns, each creature within 5 feet of the aberration must succeed on a Wisdom saving throw against your spell save DC or take 2d6 psychic damage, provided that the aberration isn't incapacitated.
Actions
Multiattack
The aberration makes a number of attacks equal to half this spell's level (rounded down).
Eye Ray (Beholderkin Only)
Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 1d8 + 3 + the spell's level psychic damage.
Claws (Slaad Only)
Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell's level slashing damage. If the target is a creature, it can't regain hit points until the start of the aberration's next turn.
Psychic Slam (Star Spawn Only)
Melee Spell Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 3 + the spell's level psychic damage.