Aberrant Spirit

Tasha's Cauldron of Everything p. 109

Size
Medium
Type
aberration
Alignment
unaligned
AC
15 (natural armor)
Hit Points
80
Speed
walk 30 ft., fly 30 ft. (hover) (Beholderkin only)
Immunities
psychic
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Deep Speech, understands the languages you speak
Challenge
3
Lineage
Spirit
STR
16
+3
DEX
10
+0
CON
15
+2
INT
16
+3
WIS
10
+0
CHA
6
−2

Traits

Hit Points

40 + 10 for each spell level above 4th

Armor Class

11 + the level of the spell (natural armor)

CR

Proficiency Bonus equals your bonus

Regeneration (Slaad Only)

The aberration regains 5 hit points at the start of its turn if it has at least 1 hit point.

Whispering Aura (Star Spawn Only)

At the start of each of the aberration's turns, each creature within 5 feet of the aberration must succeed on a Wisdom saving throw against your spell save DC or take 2d6 psychic damage, provided that the aberration isn't incapacitated.

Actions

Multiattack

The aberration makes a number of attacks equal to half this spell's level (rounded down).

Eye Ray (Beholderkin Only)

Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 1d8 + 3 + the spell's level psychic damage.

Claws (Slaad Only)

Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell's level slashing damage. If the target is a creature, it can't regain hit points until the start of the aberration's next turn.

Psychic Slam (Star Spawn Only)

Melee Spell Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 3 + the spell's level psychic damage.

Other data

description