Adult Mithral Dragon

Tome of Beasts (Third Party)

Size
Huge
Type
dragon
Alignment
neutral
AC
18 (natural armor)
Hit Points
184 (16d12+80)
Speed
walk 40 ft., fly 80 ft.
Saving Throws
Dex +9, Con +10, Int +10, Wis +10, Cha +10
Skills
Athletics +13, History +10, Insight +10, Perception +10, Persuasion +10
Resistances
bludgeoning, piercing, and slashing from nonmagical weapons
Immunities
acid, thunder
Condition Immunities
charmed
Senses
blindsight 60 ft., darkvision 120 ft.
Passive Perception
20
Languages
Celestial, Common, Draconic, Primordial
Challenge
14
Lineage
Mithral Dragon
STR
27
+8
DEX
18
+4
CON
21
+5
INT
20
+5
WIS
21
+5
CHA
20
+5

Traits

Legendary Resistance (3/Day)

If the dragon fails a saving throw, it can choose to succeed instead.

recharge

3/DAY

Innate Spellcasting

The dragon's innate spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • At will: tongues
  • 5/day each: dispel magic, enhance ability

Spellcasting

The dragon is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The dragon has the following wizard spells prepared:

  • Cantrips (at will): acid splash, light, mage hand, prestidigitation
  • 1st level (4 slots): charm person, expeditious retreat, magic missile, unseen servant
  • 2nd level (3 slots): blur, hold person, see invisibility
  • 3rd level (3 slots): haste, lightning bolt, protection from energy

Actions

Multiattack

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.

Claw

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 +8) slashing damage, and the target loses 4 hit points from bleeding at the start of each of its turns for six rounds unless it receives magical healing.

Bleeding damage is cumulative; the target loses 4 hp per round for each bleeding wound it's taken from a mithral dragon's claws.

Tail

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of its turn, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Breath Weapon (Recharge 5-6)

A mithral dragon can spit a 60-foot-long, 5-foot-wide line of metallic shards. Targets in its path take 42 (12d6) magical slashing damage and lose another 8 hit points from bleeding at the start of their turns for 6 rounds; slashing and bleed damage are halved by a successful DC 18 Dexterity saving throw. Only magical healing stops the bleeding before 6 rounds. The shards dissolve into wisps of smoke 1 round after the breath weapon's use.

recharge

D5

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below

Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect

The dragon makes a Wisdom (Perception) check.

Tail Attack

The dragon makes a tail attack.

Wing Attack (Costs 2 Actions)

The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Other data

description