Albino Death Weasel

Creature Codex (3pp)

Size
Large
Type
beast
Alignment
unaligned
AC
13 (natural armor)
Hit Points
45 (6d10+12)
Speed
walk 50 ft., burrow 30 ft.
Skills
Perception +4, Stealth +4
Senses
darkvision 60 ft.
Passive Perception
14
Challenge
1
STR
16
+3
DEX
14
+2
CON
15
+2
INT
4
−3
WIS
15
+2
CHA
5
−3

Traits

Keen Hearing And Smell

The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pounce

If the weasel moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the weasel can make one bite attack against it as a bonus action.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

The target is also grappled (escape DC 13) if it is a Medium or smaller creature and the albino weasel isn't already grappling a creature. Until this grapple ends, the target is restrained and the albino death weasel can't claw another target.

Musk Spray (Recharge 5-6)

The weasel unleashes a spray of foul musk in a 20-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

D5

Other data

description