Albino Dwarf Spirit Warrior

Tomb of Annihilation p. 210

Size
Medium
Type
humanoid (dwarf)
Alignment
any alignment
AC
13 (hide armor)
Hit Points
30 (4d8+12)
Speed
walk 25 ft.
Skills
Perception +4, Stealth +3, Survival +4
Resistances
poison
Senses
darkvision 60 ft.
Passive Perception
14
Languages
Common, Dwarvish
Challenge
1
Lineage
Albino Dwarf
STR
13
+1
DEX
13
+1
CON
17
+3
INT
12
+1
WIS
14
+2
CHA
11
+0

Traits

Dwarven Resilience

The dwarf has advantage on saving throws against poison.

Innate Spellcasting

The dwarf's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material components:

  • 1/day each: hunter's mark, jump, pass without trace, speak with animals, speak with plants

Actions

Handaxe

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Spells

hunter's mark, jump, pass without trace, speak with animals, speak with plants

Other data

description

The albino dwarves of Chult were driven from their subterranean homes by volcanic activity, and those who didn't seek refuge in Port Nyanzaru adapted to living in the jungle. They make armor out of dinosaur hide; shape weapons out of dinosaur bones, flint, and wood; and craft ornate jewelry out of bones, feathers, tusks, and stone beads. Albino dwarves haven't forgotten how to forge metal, but they seldom have the means to do so.

Albino Dwarf Spirit Warriors: An albino dwarf can become so attuned to the land of Chult that a benevolent nature spirit takes notice and bestows a powerful charm on the dwarf, granting it innate spellcasting abilities. These dwarf spirit warriors dedicate themselves to preserving the natural beauty of Chult and battling unnatural threats. An albino dwarf spirit warrior has the statistics of an albino dwarf warrior, except it has a challenge rating of 1 (200 XP) and gains an Innate Spellcasting feature.