Ancient Mandriano
Creature Codex (3pp)
- Size
- Huge
- Type
- plant
- Alignment
- lawful evil
- AC
- 14 (natural armor)
- Hit Points
- 102 (12d12+24)
- Speed
- walk 40 ft.
- Skills
- Athletics +8, Perception +3, Stealth +2
- Immunities
- poison
- Vulnerabilities
- fire, necrotic, bludgeoning, piercing, slashing
- Condition Immunities
- exhaustion, poisoned
- Passive Perception
- 13
- Challenge
- 8
- Environment
- badlands
Traits
Siege Monster
The ancient mandriano deals double damage to objects and structures.
Actions
Multiattack
The ancient mandriano makes two swipe attacks.
Swipe
Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
If the target is Medium or smaller, it is grappled (escape DC 16). Until this grapple ends, the target is restrained. It can grapple up to three creatures.
Consume the Spark
As the mandriano, except the target must make a DC 16 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much on a succes.
Call the Dead (3/Day)
The ancient mandriano animates one humanoid corpse within 60 feet. This works like the animate dead spell, except it only creates zombies and the zombies. The mandriano can control up to twenty zombies at one time.
recharge
3/DAY