Ancient Mandriano

Creature Codex (3pp)

Size
Huge
Type
plant
Alignment
lawful evil
AC
14 (natural armor)
Hit Points
102 (12d12+24)
Speed
walk 40 ft.
Skills
Athletics +8, Perception +3, Stealth +2
Immunities
poison
Vulnerabilities
fire, necrotic, bludgeoning, piercing, slashing
Condition Immunities
exhaustion, poisoned
Passive Perception
13
Challenge
8
Environment
badlands
STR
21
+5
DEX
8
−1
CON
15
+2
INT
12
+1
WIS
10
+0
CHA
7
−2

Traits

Siege Monster

The ancient mandriano deals double damage to objects and structures.

Actions

Multiattack

The ancient mandriano makes two swipe attacks.

Swipe

Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

If the target is Medium or smaller, it is grappled (escape DC 16). Until this grapple ends, the target is restrained. It can grapple up to three creatures.

Consume the Spark

As the mandriano, except the target must make a DC 16 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much on a succes.

Call the Dead (3/Day)

The ancient mandriano animates one humanoid corpse within 60 feet. This works like the animate dead spell, except it only creates zombies and the zombies. The mandriano can control up to twenty zombies at one time.

recharge

3/DAY

Other data

description