Black Abishai

Mordenkainen Presents: Monsters of the Multiverse p. 38,

Size
Medium
Type
fiend (devil)
Alignment
typically lawful evil
AC
15 (natural armor)
Hit Points
58 (9d8+18)
Speed
walk 30 ft., fly 40 ft.
Saving Throws
Dex +6, Wis +6
Skills
Perception +6, Stealth +6
Resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Immunities
acid, fire, poison
Condition Immunities
poisoned
Senses
darkvision 120 ft.
Passive Perception
16
Languages
Draconic, Infernal, telepathy 120 ft.
Challenge
7
Lineage
Abishai
STR
14
+2
DEX
17
+3
CON
14
+2
INT
13
+1
WIS
16
+3
CHA
11
+0

Traits

Proficiency Bonus

+3

Devil's Sight

Magical darkness doesn't impede the abishai's darkvision.

Magic Resistance

The abishai has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The abishai makes one Bite attack and two Scimitar attacks.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 9 (2d8) acid damage.

Scimitar

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) force damage.

Creeping Darkness (Recharge 6)

The abishai casts darkness at a point within 120 feet of it, requiring no spell components or concentration. Wisdom is its spellcasting ability for this spell. While the spell persists, the abishai can move the area of darkness up to 60 feet as a bonus action.

recharge

D6

Shadow Stealth (Bonus Action)

While in dim light or darkness, the abishai takes the Hide action.

Other data

description