Blackguard

Volo's Guide to Monsters p. 211,

Size
Medium
Type
humanoid (any race)
Alignment
Any Non-Good Alignment
AC
18 (plate armor)
Hit Points
153 (18d8+72)
Speed
walk 30 ft.
Saving Throws
Wis +5, Cha +5
Skills
Athletics +7, Deception +5, Intimidation +5
Passive Perception
12
Languages
any one language (usually Common)
Challenge
8
Environment
underdark, urban
STR
18
+4
DEX
11
+0
CON
18
+4
INT
11
+0
WIS
14
+2
CHA
15
+2

Traits

Spellcasting

The blackguard is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has the following paladin spells prepared:

  • 1st level (4 slots): command, protection from evil and good, thunderous smite
  • 2nd level (3 slots): branding smite, find steed
  • 3rd level (2 slots): blinding smite, dispel magic

Actions

Multiattack

The blackguard makes three attacks with its glaive or its shortbow.

Glaive

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

Shortbow

Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Dreadful Aspect (Recharges after a Short or Long Rest)

The blackguard exudes magical menace. Each enemy within 30 feet of the blackguard must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If a frightened target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success.

recharge

SHORT

Spells

command, protection from evil and good, thunderous smite, branding smite, find steed, blinding smite, dispel magic

Spell Slots

0,4,3,2

Other data

description

Blackguards are paladins who broke their sacred oaths and now indulge their own dark ambitions. They consort with fiends and undead, and they reject all goodly things from their former lives.