Blackguard
Mordenkainen Presents: Monsters of the Multiverse p. 63,
- Size
- Medium
- Type
- humanoid (paladin)
- Alignment
- typically neutral evil
- AC
- 18 (plate armor)
- Hit Points
- 119 (14d8+56)
- Speed
- walk 30 ft.
- Saving Throws
- Wis +5, Cha +5
- Skills
- Athletics +7, Deception +5, Intimidation +5
- Passive Perception
- 12
- Languages
- any one language (usually Common)
- Challenge
- 8
Traits
Proficiency Bonus
+3
Actions
Multiattack
The blackguard makes three attacks, using Glaive, Shortbow, or both.
Glaive
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 9 (2d8) necrotic damage.
Shortbow
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Dreadful Aspect (Recharges after a Short or Long Rest)
Each enemy within 30 feet of the blackguard must succeed on a DC 13 Wisdom saving throw or be frightened of the blackguard for 1 minute. If a frightened target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success.
recharge
SHORT
Spellcasting
The blackguard casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
- 2/day each: command, dispel magic, find steed
Smite (Bonus Action)
Immediately after the blackguard hits a target with an attack roll, the blackguard can force that target to make a DC 13 Constitution saving throw. On a failed save, the target suffers one of the following effects of the blackguard's choice:
Blind: The target is blinded for 1 minute. The blinded target can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Shove: The target is pushed up to 10 feet away and knocked prone.
Spells
command, dispel magic, find steed