Bulezau

Mordenkainen Presents: Monsters of the Multiverse p. 67,

Size
Medium
Type
fiend (demon)
Alignment
typically chaotic evil
AC
14 (natural armor)
Hit Points
52 (7d8+21)
Speed
walk 40 ft.
Resistances
cold, fire, lightning
Immunities
poison
Condition Immunities
charmed, frightened, poisoned
Senses
darkvision 120 ft.
Passive Perception
9
Languages
Abyssal, telepathy 60 ft.
Challenge
3
STR
15
+2
DEX
14
+2
CON
17
+3
INT
8
−1
WIS
9
−1
CHA
6
−2

Traits

Proficiency Bonus

+2

Rotting Presence

When any creature that isn't a demon starts its turn within 30 feet of the bulezau, that creature must succeed on a DC 13 Constitution saving throw or take 3 (1d6) necrotic damage.

Standing Leap

The bulezau's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Sure-Footed

The bulezau has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Barbed Tail

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) piercing damage plus 4 (1d8) necrotic damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw against disease or become poisoned until the disease ends. While poisoned in this way, the target sports festering boils, coughs up flies, and sheds rotting skin, and the target must repeat the saving throw after every 24 hours that elapse. On a successful save, the disease ends. On a failed save, the target's hit point maximum is reduced by 4 (1d8). The target dies if its hit point maximum is reduced to 0.

Other data

description