Bullywug Knight

The Wild Beyond the Witchlight p. 231

Size
Medium
Type
humanoid
Alignment
typically lawful good
AC
18 (plate armor)
Hit Points
66 (12d8+12)
Speed
walk 30 ft., swim 30 ft.
Saving Throws
Con +3, Wis +2
Passive Perception
10
Languages
Bullywug, Common
Challenge
2
Lineage
Bullywug
STR
16
+3
DEX
12
+1
CON
13
+1
INT
9
−1
WIS
11
+0
CHA
14
+2

Traits

Proficiency Bonus

+2

Amphibious

The knight can breathe air and water.

Speak with Frogs and Toads

The knight can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Standing Leap

The knight's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Multiattack

The knight makes two Glaive attacks.

Glaive

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Croak of Charming (Recharges after a Short or Long Rest)

The knight makes a loud croak while targeting one creature it can see within 30 feet of it. The target must succeed on a DC 12 Wisdom saving throw or be charmed until the end of its next turn.

recharge

SHORT

Other data

description