Cavalier
Dungeons of Drakkenheim p. 218 (Third Party)
- Size
- Medium
- Type
- humanoid
- Alignment
- any alignment
- AC
- 19 (splint, shield)
- Hit Points
- 90 (12d8+36)
- Speed
- walk 30 ft.
- Saving Throws
- Wis +4, Cha +5
- Skills
- Animal Handling +4, Athletics +7, Perception +4, Persuasion +5
- Passive Perception
- 14
- Languages
- Any two
- Challenge
- 5
Traits
Proficiency Bonus
+3
Spellcasting
The cavalier is an 8th-level spellcaster that uses Charisma as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). They have the following paladin spells prepared:
- 1st level (4 slots): bless, command, cure wounds
- 2nd level (3 slots): branding smite, find steed
Bravery
The cavalier has advantage on saving throws against being frightened.
Light's Fury
The cavalier deals an extra 9 (2d8) radiant damage when it hits with a weapon attack.
Skilled Rider
While mounted, the cavalier may force an attack targeted at their mount to target them instead.
Actions
Multiattack
The cavalier makes two melee attacks.
Lance
Melee Weapon Attack: +7 to hit (with disadvantage against a target within 5 ft.), reach 10 ft., one target. Hit: 10 (1d12 + 4) piercing damage plus 9 (2d8) radiant damage.
Javelin
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target Hit: 7 (1d6 + 4) piercing damage plus 9 (2d8) radiant damage.
Spells
bless, command, cure wounds, branding smite, find steed
Spell Slots
0,4,3
Other data
description
These righteous knights take to battle upon heavily armored steeds or winged griffons.