Cavalier

Dungeons of Drakkenheim p. 218 (Third Party)

Size
Medium
Type
humanoid
Alignment
any alignment
AC
19 (splint, shield)
Hit Points
90 (12d8+36)
Speed
walk 30 ft.
Saving Throws
Wis +4, Cha +5
Skills
Animal Handling +4, Athletics +7, Perception +4, Persuasion +5
Passive Perception
14
Languages
Any two
Challenge
5
STR
18
+4
DEX
10
+0
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
15
+2

Traits

Proficiency Bonus

+3

Spellcasting

The cavalier is an 8th-level spellcaster that uses Charisma as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). They have the following paladin spells prepared:

  • 1st level (4 slots): bless, command, cure wounds
  • 2nd level (3 slots): branding smite, find steed

Bravery

The cavalier has advantage on saving throws against being frightened.

Light's Fury

The cavalier deals an extra 9 (2d8) radiant damage when it hits with a weapon attack.

Skilled Rider

While mounted, the cavalier may force an attack targeted at their mount to target them instead.

Actions

Multiattack

The cavalier makes two melee attacks.

Lance

Melee Weapon Attack: +7 to hit (with disadvantage against a target within 5 ft.), reach 10 ft., one target. Hit: 10 (1d12 + 4) piercing damage plus 9 (2d8) radiant damage.

Javelin

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target Hit: 7 (1d6 + 4) piercing damage plus 9 (2d8) radiant damage.

Spells

bless, command, cure wounds, branding smite, find steed

Spell Slots

0,4,3

Other data

description

These righteous knights take to battle upon heavily armored steeds or winged griffons.