Clacking Skeleton
Creature Codex (3pp) p. 340
- Size
- Medium
- Type
- undead (skeleton)
- Alignment
- neutral evil
- AC
- 14 (armor scraps)
- Hit Points
- 45 (10d8)
- Speed
- walk 30 ft.
- Immunities
- poison
- Vulnerabilities
- bludgeoning
- Condition Immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 9
- Languages
- Understands the languages it knew in life but can't speak
- Challenge
- 2
STR
14
+2
DEX
12
+1
CON
11
+0
INT
6
−2
WIS
8
−1
CHA
5
−3
Traits
Horrid Clacking
If the clacking skeleton moves at least 10 feet, each beast or humanoid within 30 feet of the skeleton that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.
Actions
Multiattack
The clacking skeleton makes two attacks. one with its glaive and one with its gore or two with its shortbow.
Glaive
Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
Gore
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Shortbow
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.