Clacking Skeleton

Creature Codex (3pp) p. 340

Size
Medium
Type
undead (skeleton)
Alignment
neutral evil
AC
14 (armor scraps)
Hit Points
45 (10d8)
Speed
walk 30 ft.
Immunities
poison
Vulnerabilities
bludgeoning
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft.
Passive Perception
9
Languages
Understands the languages it knew in life but can't speak
Challenge
2
STR
14
+2
DEX
12
+1
CON
11
+0
INT
6
−2
WIS
8
−1
CHA
5
−3

Traits

Horrid Clacking

If the clacking skeleton moves at least 10 feet, each beast or humanoid within 30 feet of the skeleton that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.

Actions

Multiattack

The clacking skeleton makes two attacks. one with its glaive and one with its gore or two with its shortbow.

Glaive

Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.

Gore

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Shortbow

Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Other data

description