Clay Gladiator

Tomb of Annihilation p. 100

Size
Medium
Type
construct
Alignment
unaligned
AC
17 (natural armor, shield)
Hit Points
112 (15d8+45)
Speed
walk 30 ft., climb 30 ft.
Saving Throws
Str +7, Dex +5, Con +6
Skills
Athletics +10, Intimidation +5
Immunities
poison
Condition Immunities
charmed, frightened, poisoned
Passive Perception
11
Challenge
5
STR
18
+4
DEX
15
+2
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
15
+2

Traits

Climbing

The gladiator can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Steadfast

The gladiator can't be disarmed, and cannot make ranged attacks.

Brute

A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack

The gladiator makes three melee attacks.

Spear

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands.

Shield Bash

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry

The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

Other data

description

A clay gladiator fights if attacked or when called to the gladiatorial pit. If reduced to 0 hit points outside of the gladiatorial pit, the gladiator disappears along with its possessions, reappears in its cell at full health with spear and shield in hand, and returns to the gladiatorial pit if it can. If defeated in the gladiatorial pit, the gladiator leaves its spear behind before reforming in its cell