Clockwork Bronze Scout

Mordenkainen Presents: Monsters of the Multiverse p. 79,

Size
Medium
Type
construct
Alignment
unaligned
AC
13
Hit Points
36 (8d8)
Speed
walk 30 ft., burrow 30 ft.
Skills
Perception +6, Stealth +7
Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft.
Passive Perception
16
Languages
understands one language of its creator but can't speak
Challenge
1
Lineage
Clockwork
STR
10
+0
DEX
16
+3
CON
11
+0
INT
3
−4
WIS
14
+2
CHA
1
−5

Traits

Proficiency Bonus

+2

Earth Armor

The clockwork doesn't provoke opportunity attacks when it burrows.

Magic Resistance

The clockwork has advantage on saving throws against spells and other magical effects.

Unusual Nature

The clockwork doesn't require air, food, drink, or sleep.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) lightning damage.

Lightning Flare (Recharges after a Short or Long Rest)

Each creature in contact with the ground within 15 feet of the clockwork must make a DC 13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one.

recharge

SHORT

Other data

description