Don-Jon Raskin

Essentials Kit: Dragon of Icespire Peak p. 56

Size
Medium
Type
humanoid (human)
Alignment
neutral
AC
10
Hit Points
44 (8d8+8)
Speed
walk 30 ft.
Saving Throws
Dex +2, Con +3
Skills
Deception +4, Persuasion +4
Passive Perception
10
Languages
Common, Dwarvish
Challenge
1/2
STR
11
+0
DEX
10
+0
CON
13
+1
INT
12
+1
WIS
10
+0
CHA
14
+2

Traits

Brave

Don-Jon has advantage on saving throws against being frightened.

Not Dead Yet (Recharges after a Long Rest)

If damage reduces Don-Jon to 0 hit points, he drops to 1 hit point instead and gains advantage on attack rolls until the end of his next turn.

recharge

LONG

Actions

Multiattack

Don-Jon makes three melee attacks.

Dagger

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.

Sling

Ranged Weapon Attack: +2 to hit, range 30/120 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Other data

description

Adventurers who undertake the Mountain's Toe Quest meet Don-Jon Raskin, a fearless troubleshooter who has experienced more than his fair share of adventures.