Don-Jon Raskin
Essentials Kit: Dragon of Icespire Peak p. 56
- Size
- Medium
- Type
- humanoid (human)
- Alignment
- neutral
- AC
- 10
- Hit Points
- 44 (8d8+8)
- Speed
- walk 30 ft.
- Saving Throws
- Dex +2, Con +3
- Skills
- Deception +4, Persuasion +4
- Passive Perception
- 10
- Languages
- Common, Dwarvish
- Challenge
- 1/2
STR
11
+0
DEX
10
+0
CON
13
+1
INT
12
+1
WIS
10
+0
CHA
14
+2
Traits
Brave
Don-Jon has advantage on saving throws against being frightened.
Not Dead Yet (Recharges after a Long Rest)
If damage reduces Don-Jon to 0 hit points, he drops to 1 hit point instead and gains advantage on attack rolls until the end of his next turn.
recharge
LONG
Actions
Multiattack
Don-Jon makes three melee attacks.
Dagger
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Sling
Ranged Weapon Attack: +2 to hit, range 30/120 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Other data
description
Adventurers who undertake the Mountain's Toe Quest meet Don-Jon Raskin, a fearless troubleshooter who has experienced more than his fair share of adventures.