Dream Wraith

Creature Codex (3pp)

Size
Medium
Type
undead
Alignment
neutral evil
AC
14
Hit Points
60 (8d8+24)
Speed
walk 0 ft., fly 60 ft.
Skills
Stealth +7
Resistances
acid, cold, fire, lightning, thunder; bludgeoning, piercing, slashing from nonmagical weapons
Immunities
necrotic, poison
Vulnerabilities
psychic
Condition Immunities
poisoned
Senses
darkvision 60 ft.
Passive Perception
12
Languages
Common
Challenge
5
Environment
farmland
STR
6
−2
DEX
18
+4
CON
17
+3
INT
12
+1
WIS
15
+2
CHA
16
+3

Traits

Create Wraith

Any humanoid that dies at the hands of a dream wraith rises 1 hour later as a wraith under the dream wraith's control.

Incorporeal Movement

The dream wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity

While in sunlight, the dream wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Sleep Touch

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) psychic damage, and the target must succeed on a DC 14 Charisma saving throw or fall unconscious.

Steal Dreams

The dream wraith targets an unconscious or sleeping creature within 5 feet of it. The creature must succeed on a DC 14 Constitution saving throw or be reduced to 0 hp.

The dream wraith gains temporary hp for 1 hour equal to the amount of hp the creature lost.

Reactions

Dreamer's Gaze

When a creature the dream wraith can see starts its turn within 30 feet of the dream wraith, the dream wraith can create the illusion that it looks like that creature's most recently departed loved one. If the creature can see the dream wraith, it must succeed on a DC 14 Wisdom saving throw or be stunned until the end of its turn.

Other data

description