Drow Cultist

Out of the Abyss p. 196

Size
Medium
Type
humanoid (elf)
Alignment
Any Non-Good Alignment
AC
12 (leather armor)
Hit Points
9 (2d8)
Speed
walk 30 ft.
Skills
Deception +2, Religion +2, Perception +1
Senses
darkvision 120 ft.
Passive Perception
10
Languages
any one language (usually Common), Elvish
Challenge
1/8
Lineage
Drow, Cultist
STR
11
+0
DEX
12
+1
CON
10
+0
INT
10
+0
WIS
11
+0
CHA
10
+0

Traits

Dark Devotion

The cultist has advantage on saving throws against being charmed or frightened.

Fey Ancestry

Drow Cultist has advantage on saving throws against being charmed, and magic can't put Drow Cultist to sleep.

Sunlight Sensitivity

While in sunlight, Drow Cultist has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting

Drow Cultist's innate spellcasting ability is Charisma (spell save DC 10). Drow Cultist can innately cast the following spells, requiring no material components:

  • At will: dancing lights
  • 1/day each: darkness, faerie fire

Actions

Scimitar

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Spells

dancing lights, darkness, faerie fire

Other data

description