Drow Cultist
Out of the Abyss p. 196
- Size
- Medium
- Type
- humanoid (elf)
- Alignment
- Any Non-Good Alignment
- AC
- 12 (leather armor)
- Hit Points
- 9 (2d8)
- Speed
- walk 30 ft.
- Skills
- Deception +2, Religion +2, Perception +1
- Senses
- darkvision 120 ft.
- Passive Perception
- 10
- Languages
- any one language (usually Common), Elvish
- Challenge
- 1/8
- Lineage
- Drow, Cultist
STR
11
+0
DEX
12
+1
CON
10
+0
INT
10
+0
WIS
11
+0
CHA
10
+0
Traits
Dark Devotion
The cultist has advantage on saving throws against being charmed or frightened.
Fey Ancestry
Drow Cultist has advantage on saving throws against being charmed, and magic can't put Drow Cultist to sleep.
Sunlight Sensitivity
While in sunlight, Drow Cultist has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Innate Spellcasting
Drow Cultist's innate spellcasting ability is Charisma (spell save DC 10). Drow Cultist can innately cast the following spells, requiring no material components:
- At will: dancing lights
- 1/day each: darkness, faerie fire
Actions
Scimitar
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Spells
dancing lights, darkness, faerie fire