Drow Guard
Out of the Abyss p. 195
- Size
- Medium
- Type
- humanoid (elf)
- Alignment
- any alignment
- AC
- 16 (chain shirt, shield)
- Hit Points
- 11 (2d8+2)
- Speed
- walk 30 ft.
- Skills
- Perception +1
- Senses
- darkvision 120 ft.
- Passive Perception
- 12
- Languages
- any one language (usually Common), Elvish
- Challenge
- 1/8
- Lineage
- Drow, Guard
STR
13
+1
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
11
+0
CHA
10
+0
Traits
Fey Ancestry
Drow Guard has advantage on saving throws against being charmed, and magic can't put Drow Guard to sleep.
Sunlight Sensitivity
While in sunlight, Drow Guard has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Innate Spellcasting
Drow Guard's innate spellcasting ability is Charisma (spell save DC 10). Drow Guard can innately cast the following spells, requiring no material components:
- At will: dancing lights
- 1/day each: darkness, faerie fire
Actions
Spear
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Spells
dancing lights, darkness, faerie fire