Drow Guard

Out of the Abyss p. 195

Size
Medium
Type
humanoid (elf)
Alignment
any alignment
AC
16 (chain shirt, shield)
Hit Points
11 (2d8+2)
Speed
walk 30 ft.
Skills
Perception +1
Senses
darkvision 120 ft.
Passive Perception
12
Languages
any one language (usually Common), Elvish
Challenge
1/8
Lineage
Drow, Guard
STR
13
+1
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
11
+0
CHA
10
+0

Traits

Fey Ancestry

Drow Guard has advantage on saving throws against being charmed, and magic can't put Drow Guard to sleep.

Sunlight Sensitivity

While in sunlight, Drow Guard has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting

Drow Guard's innate spellcasting ability is Charisma (spell save DC 10). Drow Guard can innately cast the following spells, requiring no material components:

  • At will: dancing lights
  • 1/day each: darkness, faerie fire

Actions

Spear

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Spells

dancing lights, darkness, faerie fire

Other data

description