Drow Scout

Out of the Abyss p. 191

Size
Medium
Type
humanoid (elf)
Alignment
any alignment
AC
13 (leather armor)
Hit Points
16 (3d8+3)
Speed
walk 30 ft.
Skills
Nature +4, Perception +1, Stealth +6, Survival +5
Senses
darkvision 120 ft.
Passive Perception
15
Languages
any one language (usually Common), Elvish
Challenge
1/2
Lineage
Drow, Scout
STR
11
+0
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
11
+0

Traits

Keen Hearing and Sight

The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Fey Ancestry

Drow Scout has advantage on saving throws against being charmed, and magic can't put Drow Scout to sleep.

Sunlight Sensitivity

While in sunlight, Drow Scout has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting

Drow Scout's innate spellcasting ability is Charisma (spell save DC 10). Drow Scout can innately cast the following spells, requiring no material components:

  • At will: dancing lights
  • 1/day each: darkness, faerie fire

Actions

Multiattack

The scout makes two melee attacks or two ranged attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow

Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Spells

dancing lights, darkness, faerie fire

Other data

description