Drow Scout
Out of the Abyss p. 191
- Size
- Medium
- Type
- humanoid (elf)
- Alignment
- any alignment
- AC
- 13 (leather armor)
- Hit Points
- 16 (3d8+3)
- Speed
- walk 30 ft.
- Skills
- Nature +4, Perception +1, Stealth +6, Survival +5
- Senses
- darkvision 120 ft.
- Passive Perception
- 15
- Languages
- any one language (usually Common), Elvish
- Challenge
- 1/2
- Lineage
- Drow, Scout
Traits
Keen Hearing and Sight
The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Fey Ancestry
Drow Scout has advantage on saving throws against being charmed, and magic can't put Drow Scout to sleep.
Sunlight Sensitivity
While in sunlight, Drow Scout has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Innate Spellcasting
Drow Scout's innate spellcasting ability is Charisma (spell save DC 10). Drow Scout can innately cast the following spells, requiring no material components:
- At will: dancing lights
- 1/day each: darkness, faerie fire
Actions
Multiattack
The scout makes two melee attacks or two ranged attacks.
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow
Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Spells
dancing lights, darkness, faerie fire