Duergar Hammerer

Mordenkainen's Tome of Foes p. 188,

Size
Medium
Type
construct
Alignment
lawful evil
AC
17 (natural armor)
Hit Points
33 (6d8+6)
Speed
walk 20 ft.
Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft.
Passive Perception
7
Languages
understands Dwarvish but can't speak
Challenge
2
Lineage
Duergar, Dwarf
Environment
mountain, underdark
STR
17
+3
DEX
7
−2
CON
12
+1
INT
5
−3
WIS
5
−3
CHA
5
−3

Traits

Engine of Pain

Once per turn, a creature that attacks the hammerer can target the duergar trapped in it. The attacker has disadvantage on the attack roll. On a hit, the attack deals an extra 5 (1d10) damage to the hammerer, and the hammerer can respond by using its Multiattack with its reaction.

Siege Monster

The hammerer deals double damage to objects and structures.

Actions

Multiattack

The hammerer makes two attacks: one with its claw and one with its hammer.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Hammer

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Other data

description

You think dwarves are dour and unpleasant? Wait until you meet a duergar.

The cruel duergar plot not only to defeat other dwarves, but to cast down the entire dwarven pantheon in revenge for their being abandoned and left to be enslaved by mind flayers. To this end, duergar train warriors to fulfill a variety of roles.