Duergar Hammerer
Mordenkainen's Tome of Foes p. 188,
- Size
- Medium
- Type
- construct
- Alignment
- lawful evil
- AC
- 17 (natural armor)
- Hit Points
- 33 (6d8+6)
- Speed
- walk 20 ft.
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 7
- Languages
- understands Dwarvish but can't speak
- Challenge
- 2
- Lineage
- Duergar, Dwarf
- Environment
- mountain, underdark
Traits
Engine of Pain
Once per turn, a creature that attacks the hammerer can target the duergar trapped in it. The attacker has disadvantage on the attack roll. On a hit, the attack deals an extra 5 (1d10) damage to the hammerer, and the hammerer can respond by using its Multiattack with its reaction.
Siege Monster
The hammerer deals double damage to objects and structures.
Actions
Multiattack
The hammerer makes two attacks: one with its claw and one with its hammer.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Hammer
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Other data
description
You think dwarves are dour and unpleasant? Wait until you meet a duergar.
The cruel duergar plot not only to defeat other dwarves, but to cast down the entire dwarven pantheon in revenge for their being abandoned and left to be enslaved by mind flayers. To this end, duergar train warriors to fulfill a variety of roles.