Duergar Kavalrachni

Mordenkainen Presents: Monsters of the Multiverse p. 107,

Size
Medium
Type
humanoid (dwarf)
Alignment
any alignment
AC
16 (scale mail, shield)
Hit Points
26 (4d8+8)
Speed
walk 25 ft.
Resistances
poison
Senses
darkvision 120 ft.
Passive Perception
10
Languages
Dwarvish, Undercommon
Challenge
2
Lineage
Duergar, Dwarf
STR
14
+2
DEX
11
+0
CON
14
+2
INT
11
+0
WIS
10
+0
CHA
9
−1

Traits

Proficiency Bonus

+2

Cavalry Training

When the duergar hits a target with a melee attack while mounted, the mount can use its reaction to make one melee attack against the same target.

Duergar Resilience

The duergar has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.

Sunlight Sensitivity

While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The duergar makes two War Pick attacks.

War Pick

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 5 (2d4) poison damage.

Heavy Crossbow

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Shared Invisibility (Recharges after a Short or Long Rest)

The duergar magically turns invisible for up to 1 hour or until it attacks, it forces a creature to make a saving throw, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it. While the invisible duergar is mounted, the mount is invisible as well. The invisibility ends early on the mount immediately after it attacks.

recharge

SHORT

Other data

description