Duergar Screamer
Mordenkainen's Tome of Foes p. 190
- Size
- Medium
- Type
- construct
- Alignment
- lawful evil
- AC
- 15 (natural armor)
- Hit Points
- 38 (7d8+7)
- Speed
- walk 20 ft.
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 7
- Languages
- understands Dwarvish but can't speak
- Challenge
- 3
- Lineage
- Duergar, Dwarf
- Environment
- underdark
Traits
Engine of Pain
Once per turn, a creature that attacks the screamer can target the duergar trapped in it. The attacker has disadvantage on the attack roll. On a hit, the attack deals an extra 11 (2d10) damage to the screamer, and the screamer can respond by using its Multiattack with its reaction.
Actions
Multiattack
The screamer makes one drill attack and uses its Sonic Scream.
Drill
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage.
Sonic Scream
The screamer emits destructive energy in a 15-foot cube. Each creature in that area must succeed on a DC 11 Strength saving throw or take 7 (2d6) thunder damage and be knocked prone.
Other data
description
You think dwarves are dour and unpleasant? Wait until you meet a duergar.
The cruel duergar plot not only to defeat other dwarves, but to cast down the entire dwarven pantheon in revenge for their being abandoned and left to be enslaved by mind flayers. To this end, duergar train warriors to fulfill a variety of roles.