Duergar Screamer

Mordenkainen's Tome of Foes p. 190

Size
Medium
Type
construct
Alignment
lawful evil
AC
15 (natural armor)
Hit Points
38 (7d8+7)
Speed
walk 20 ft.
Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft.
Passive Perception
7
Languages
understands Dwarvish but can't speak
Challenge
3
Lineage
Duergar, Dwarf
Environment
underdark
STR
18
+4
DEX
7
−2
CON
12
+1
INT
5
−3
WIS
5
−3
CHA
5
−3

Traits

Engine of Pain

Once per turn, a creature that attacks the screamer can target the duergar trapped in it. The attacker has disadvantage on the attack roll. On a hit, the attack deals an extra 11 (2d10) damage to the screamer, and the screamer can respond by using its Multiattack with its reaction.

Actions

Multiattack

The screamer makes one drill attack and uses its Sonic Scream.

Drill

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage.

Sonic Scream

The screamer emits destructive energy in a 15-foot cube. Each creature in that area must succeed on a DC 11 Strength saving throw or take 7 (2d6) thunder damage and be knocked prone.

Other data

description

You think dwarves are dour and unpleasant? Wait until you meet a duergar.

The cruel duergar plot not only to defeat other dwarves, but to cast down the entire dwarven pantheon in revenge for their being abandoned and left to be enslaved by mind flayers. To this end, duergar train warriors to fulfill a variety of roles.