Eldhyl Archbane

Grim Hollow: Campaign Guide p. 236 (Third Party),

Size
Medium
Type
humanoid (any race)
Alignment
any alignment
AC
15 (breastplate)
Hit Points
9 (2d8)
Speed
walk 30 ft.
Skills
Deception +5, Insight +4, Persuasion +5
Passive Perception
12
Languages
any two languages
Challenge
1/8
Lineage
Noble
STR
11
+0
DEX
12
+1
CON
11
+0
INT
12
+1
WIS
14
+2
CHA
16
+3

Actions

Rapier

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Parry

The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

Other data

description

Eldhyl Archbane, heir to the noble Archbane family, has fled his family's rich estate in an attempt to escape the truth of the Archbane family's dark deeds. He got addicted to Dreams Leaves, and was shortly afterwards captured by Falkia, with whom he apparently entertains an intimate relationship.

Noble: Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners. The noble's statistics can also be used to represent courtiers who aren't of noble birth.