Elfmarked Human
Creature Codex (3pp)
- Size
- Medium
- Type
- humanoid (half-elf)
- Alignment
- any alignment
- AC
- 12
- Hit Points
- 22 (5d8)
- Speed
- walk 30 ft.
- Skills
- Arcana +4, Perception +3
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Languages
- Common, Elvish
- Challenge
- 1/2
STR
10
+0
DEX
14
+2
CON
11
+0
INT
14
+2
WIS
12
+1
CHA
13
+1
Traits
Fey Ancestry
The elfmarked has advantage on saving throws against being charmed, and magic can't put the elfmarked to sleep.
Magical Resonance (5/Day)
As a bonus action, the elfmarked gains advantage on its next weapon attack. If the attack hits, it deals an extra 4 (1d8) force damage.
recharge
5/DAY
Innate Spellcasting
The elfmarked human's innate spellcasting ability is Intelligence (spell save DC 12). It can innately cast the following spells, requiring no material components:
- At will: detect magic, mage hand
- 1/day each: magic missile
Actions
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow
Ranged Weapon Attack. +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spells
detect magic, mage hand, magic missile