Elfmarked Human

Creature Codex (3pp)

Size
Medium
Type
humanoid (half-elf)
Alignment
any alignment
AC
12
Hit Points
22 (5d8)
Speed
walk 30 ft.
Skills
Arcana +4, Perception +3
Senses
darkvision 60 ft.
Passive Perception
13
Languages
Common, Elvish
Challenge
1/2
STR
10
+0
DEX
14
+2
CON
11
+0
INT
14
+2
WIS
12
+1
CHA
13
+1

Traits

Fey Ancestry

The elfmarked has advantage on saving throws against being charmed, and magic can't put the elfmarked to sleep.

Magical Resonance (5/Day)

As a bonus action, the elfmarked gains advantage on its next weapon attack. If the attack hits, it deals an extra 4 (1d8) force damage.

recharge

5/DAY

Innate Spellcasting

The elfmarked human's innate spellcasting ability is Intelligence (spell save DC 12). It can innately cast the following spells, requiring no material components:

  • At will: detect magic, mage hand
  • 1/day each: magic missile

Actions

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow

Ranged Weapon Attack. +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spells

detect magic, mage hand, magic missile

Other data

description