Farastu Demodand

Planescape: Adventures in the Multiverse - Morte's Planar Parade p. 26,

Size
Medium
Type
fiend
Alignment
typically neutral evil
AC
17 (natural armor)
Hit Points
195 (26d8+78)
Speed
walk 40 ft., climb 40 ft.
Saving Throws
Wis +5, Dex +5
Skills
Survival +5, Stealth +5, Perception +9
Resistances
cold, fire
Immunities
acid, poison
Condition Immunities
paralyzed, poisoned, restrained
Senses
darkvision 120 ft.
Passive Perception
19
Languages
Abyssal, Demodand, telepathy 120 ft.
Challenge
11
STR
20
+5
DEX
13
+1
CON
16
+3
INT
8
−1
WIS
12
+1
CHA
16
+3

Traits

Proficiency Bonus

+4

Boundless Movement

The farastu ignores difficult terrain, and magical effects can't reduce its speed. It can spend 5 feet of movement to automatically remove the grappled condition from itself.

Magic Resistance

The farastu has advantage on saving throws against spells and other magical effects.

Spider Climb

The farastu can climb difficult surfaces, including upside down on ceilings, without an ability check.

Actions

Multiattack

The farastu makes two Claw attacks and one Bite attack.

Claw

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage. If the target is a Large or smaller creature, it has the grappled condition (escape DC 15, with disadvantage). The farastu has two claws, each of which can grapple one creature.

Bite

Melee Weapon Attack: +9 to hit (with advantage against a creature the farastu is grappling), reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 24 (7d6) acid damage.

Spellcasting

The farastu casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability:

  • At will: invisibility (self only)
  • 1/day each: dispel magic, fog cloud

Summon Demodand (1/Day)

The farastu has a 40 percent chance of summoning 1 farastu demodand. A summoned demodand appears in an unoccupied space within 60 feet of the farastu, acts as an ally of the farastu, and can't summon other demodands. It remains for 1 minute, until it or the farastu dies, or until the farastu dismisses it as an action.

recharge

1/DAY

Spells

invisibility, dispel magic, fog cloud

Other data

description