Fel Ardra

Spelljammer: Adventures in Space - Light of Xaryxis p. 23

Size
Medium
Type
humanoid (tiefling)
Alignment
chaotic neutral
AC
13 (leather armor)
Hit Points
33 (6d8+6)
Speed
walk 30 ft.
Skills
persuasion +4, deception +4, religion +2
Resistances
fire
Senses
darkvision 60 ft.
Passive Perception
11
Languages
any one language (usually Common), Infernal
Challenge
2
Lineage
Cult Fanatic
STR
11
+0
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
13
+1
CHA
14
+2

Traits

Proficiency Bonus

+2

Dark Devotion

Fel has advantage on saving throws against being charmed or frightened.

Spellcasting

Fel is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). Fel has the following cleric spells prepared:

  • Cantrips (at will): light, sacred flame, thaumaturgy
  • 1st level (4 slots): command, inflict wounds, shield of faith
  • 2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack

Fel makes two melee attacks.

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Spells

light, sacred flame, thaumaturgy, command, inflict wounds, shield of faith, hold person, spiritual weapon, darkness, hellish rebuke

Spell Slots

0, 4, 3

Other data

description

Fel Ardra is a capable spelljammer who, under different circumstances, could make a comfortable living selling her services to other captains. As it happens, though, the tiefling has turned to smuggling to make enough coin to buy her way out of an infernal contract she entered into many years ago.

Stat Block Origin: Cult Fanatic Source: Spelljammer: Adventures in Space - Light of Xaryxis p. 23