Fernitha

Vecna: Eve of Ruin

Size
Medium
Type
fiend (devil)
Alignment
lawful evil
AC
18 (plate armor)
Hit Points
153 (18d8+72)
Speed
walk 30 ft., fly 60 ft.
Saving Throws
Wis +6, Con +8, Dex +7, Cha +8
Resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Immunities
fire, poison
Condition Immunities
poisoned
Senses
truesight 120 ft.
Passive Perception
12
Languages
Infernal, telepathy 120 ft.
Challenge
12
STR
18
+4
DEX
16
+3
CON
18
+4
INT
14
+2
WIS
14
+2
CHA
18
+4

Traits

Proficiency Bonus

+4

Hellish Weapons

Fernitha's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).

Magic Resistance

Fernitha has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Fernitha makes three attacks.

Longsword

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.

Longbow

Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.

Reactions

Parry

Fernitha adds 4 to its AC against one melee attack that would hit it. To do so, Fernitha must see the attacker and be wielding a melee weapon.

Other data

description