Fey Drake
Creature Codex (3pp)
- Size
- Small
- Type
- dragon
- Alignment
- chaotic neutral
- AC
- 17 (natural armor)
- Hit Points
- 82 (15d6+30)
- Speed
- walk 20 ft., fly 80 ft.
- Saving Throws
- Dex +8, Con +5, Wis +6
- Skills
- Arcana +5, Deception +7, Perception +6, Stealth +8
- Senses
- darkvision 120 ft.
- Passive Perception
- 16
- Languages
- Common, Draconic, Sylvan, telepathy 120 ft.
- Challenge
- 6
Traits
Magic Resistance
The fey drake has advantage on saving throws against spells and other magical effects.
Superior Invisibility
As a bonus action, the fey drake can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the drake wears or carries is invisible with it.
Innate Spellcasting
The fey drake's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
- At will: charm person, color spray, grease
- 3/day each: hypnotic pattern, locate creature, suggestion
- 1/day each: dominate person, polymorph
Actions
Multiattack
The fey drake makes three bite attacks.
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit.
10 (2d4 + 5) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 hour.
Bewildering Breath (Recharge 5-6)
The drake breaths a plume of purple gas in a 15-foot cone. Each creature in that area must succeed on a DC 16 Wisdom saving throw or be charmed for 1 minute. While charmed, the creature can't take bonus actions or reactions, and it makes all Intelligence, Wisdom, and Charisma skill checks and saving throws with disadvantage.
recharge
D5
Spells
charm person, color spray, grease, hypnotic pattern, locate creature, suggestion, dominate person, polymorph