Fiendish Orc
Critical Role: Call of the Netherdeep p. 71
- Size
- Medium
- Type
- fiend (orc)
- Alignment
- chaotic evil
- AC
- 13 (hide armor)
- Hit Points
- 15 (2d8+6)
- Speed
- walk 30 ft.
- Skills
- Intimidation +2
- Immunities
- fire, poison
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Abyssal, Common, Orc
- Challenge
- 1/2
- Lineage
- Orc
STR
16
+3
DEX
12
+1
CON
16
+3
INT
7
−2
WIS
11
+0
CHA
10
+0
Traits
Proficiency Bonus
+2
Aggressive
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
Greataxe
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.