Fiendish Orc

Critical Role: Call of the Netherdeep p. 71

Size
Medium
Type
fiend (orc)
Alignment
chaotic evil
AC
13 (hide armor)
Hit Points
15 (2d8+6)
Speed
walk 30 ft.
Skills
Intimidation +2
Immunities
fire, poison
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Abyssal, Common, Orc
Challenge
1/2
Lineage
Orc
STR
16
+3
DEX
12
+1
CON
16
+3
INT
7
−2
WIS
11
+0
CHA
10
+0

Traits

Proficiency Bonus

+2

Aggressive

As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Other data

description