Fire Elemental Myrmidon
Mordenkainen Presents: Monsters of the Multiverse p. 123,
- Size
- Medium
- Type
- elemental
- Alignment
- typically neutral
- AC
- 18 (plate armor)
- Hit Points
- 123 (19d8+38)
- Speed
- walk 40 ft.
- Resistances
- bludgeoning, piercing, and slashing from nonmagical attacks
- Immunities
- fire, poison
- Condition Immunities
- paralyzed, petrified, poisoned, prone
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Ignan, one language of its creator's choice
- Challenge
- 7
- Lineage
- Elemental
STR
13
+1
DEX
18
+4
CON
15
+2
INT
9
−1
WIS
10
+0
CHA
10
+0
Traits
Proficiency Bonus
+3
Illumination
The myrmidon sheds bright light in a 20-foot radius and dim light in a 40-foot radius.
Water Susceptibility
For every 5 feet the myrmidon moves in 1 foot or more of water, it takes 2 (1d4) cold damage.
Actions
Multiattack
The myrmidon makes three Scimitar attacks.
Scimitar
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) force damage.
Fiery Strikes (Recharge 6)
The myrmidon uses Multiattack. Each attack that hits deals an extra 7 (2d6) fire damage.
recharge
D6