Flying Rocking Horse
The Wild Beyond the Witchlight p. 121
- Size
- Medium
- Type
- construct
- Alignment
- unaligned
- AC
- 15 (natural armor)
- Hit Points
- 22 (4d8+4)
- Speed
- walk 0 ft., fly 40 ft. (only while mounted; hover)
- Immunities
- poison, psychic
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- blindsight 60 ft. (blind beyond this radius)
- Passive Perception
- 6
- Challenge
- 1/8
- Lineage
- Animated Object
STR
10
+0
DEX
10
+0
CON
13
+1
INT
1
−5
WIS
3
−4
CHA
1
−5
Traits
Proficiency Bonus
+2
False Appearance
If the rocking horse is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the rocking horse move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the rocking horse is animate.
Flying Mount
The rocking horse can serve as a mount for a Medium or smaller creature and can fly only while mounted.
Unusual Nature
The rocking horse doesn't require air, food, drink, or sleep, and it regains no hit points or Hit Dice at the end of a long rest.
Actions
Head Butt
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.