Flying Rocking Horse

The Wild Beyond the Witchlight p. 121

Size
Medium
Type
construct
Alignment
unaligned
AC
15 (natural armor)
Hit Points
22 (4d8+4)
Speed
walk 0 ft., fly 40 ft. (only while mounted; hover)
Immunities
poison, psychic
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
blindsight 60 ft. (blind beyond this radius)
Passive Perception
6
Challenge
1/8
Lineage
Animated Object
STR
10
+0
DEX
10
+0
CON
13
+1
INT
1
−5
WIS
3
−4
CHA
1
−5

Traits

Proficiency Bonus

+2

False Appearance

If the rocking horse is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the rocking horse move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the rocking horse is animate.

Flying Mount

The rocking horse can serve as a mount for a Medium or smaller creature and can fly only while mounted.

Unusual Nature

The rocking horse doesn't require air, food, drink, or sleep, and it regains no hit points or Hit Dice at the end of a long rest.

Actions

Head Butt

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Other data

description