Foxfire Ooze

Creature Codex (3pp)

Size
Large
Type
ooze
Alignment
unaligned
AC
9
Hit Points
126 (12d10+60)
Speed
walk 20 ft., climb 20 ft., swim 20 ft., fly 10 ft.
Resistances
bludgeoning, piercing, slashing from nonmagical weapons
Immunities
acid, fire, lightning
Vulnerabilities
cold
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, prone
Senses
blindsight 60 ft. (blind beyond this radius)
Passive Perception
8
Challenge
10
Environment
forest, grassland, swamp
STR
19
+4
DEX
8
−1
CON
20
+5
INT
2
−4
WIS
6
−2
CHA
1
−5

Traits

Ambusher

The ooze has advantage on attack rolls against any creature it has surprised.

Amorphous

The ooze can move through a space as narrow as 1 inch wide without squeezing.

Lightning Storm

A creature that touches the ooze while wearing metal or hits it with a melee attack with a metal weapon takes 9 (2d8) lightning damage and triggers a lightning storm. All creatures within 20 feet of the ooze that are holding or wearing metal must succeed on a DC 16 Dexterity saving throw or take 9 (2d8) lightning damage.

Spider Climb

The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack

The foxfire ooze makes three pseudopod attacks.

Pseudopod

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage plus 4 (1d8) lightning damage.

Other data

description