Ghoul, Imperial

Tome of Beasts (Third Party)

Size
Medium
Type
undead
Alignment
lawful evil
AC
16 (breastplate)
Hit Points
93 (17d8+17)
Speed
walk 30 ft., burrow 15 ft.
Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned
Senses
darkvision 60 ft.
Passive Perception
12
Languages
Common, Darakhul, Undercommon
Challenge
4
Lineage
Ghoul
STR
16
+3
DEX
14
+2
CON
12
+1
INT
13
+1
WIS
14
+2
CHA
14
+2

Traits

Turning Defiance

The iron ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

Actions

Multiattack

The imperial ghoul makes one bite attack and one claws attack.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and if the target creature is humanoid it must succeed on a DC 11 Constitution saving throw or contract darakhul fever.

Claws

Melee Weapon Attack: +5 to hit, reach, one target. Hit: 17 (4d6 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

Light Crossbow

Ranged Weapon Attack: +4 to hit, range 80/320, one target. Hit: 8 (1d8 + 2) piercing damage.

Other data

description