Giant Strider

Mordenkainen Presents: Monsters of the Multiverse p. 137,

Size
Large
Type
elemental
Alignment
unaligned
AC
14 (natural armor)
Hit Points
22 (3d10+6)
Speed
walk 50 ft.
Immunities
fire
Passive Perception
11
Languages
—
Challenge
1
Lineage
Strider
STR
18
+4
DEX
13
+1
CON
14
+2
INT
4
−3
WIS
12
+1
CHA
6
−2

Traits

Proficiency Bonus

+2

Fire Absorption

Whenever the giant strider is subjected to fire damage, it takes no damage and regains a number of hit points equal to half the fire damage dealt.

Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Fire Burst (Recharge 5-6)

The giant strider hurls a gout of flame at a point it can see within 60 feet of it. Each creature in a 10-foot-radius sphere centered on that point must make a DC 12 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners, and it ignites flammable objects in that area that aren't being worn or carried

recharge

D5

Other data

description