Giant Strider
Mordenkainen Presents: Monsters of the Multiverse p. 137,
- Size
- Large
- Type
- elemental
- Alignment
- unaligned
- AC
- 14 (natural armor)
- Hit Points
- 22 (3d10+6)
- Speed
- walk 50 ft.
- Immunities
- fire
- Passive Perception
- 11
- Languages
- —
- Challenge
- 1
- Lineage
- Strider
STR
18
+4
DEX
13
+1
CON
14
+2
INT
4
−3
WIS
12
+1
CHA
6
−2
Traits
Proficiency Bonus
+2
Fire Absorption
Whenever the giant strider is subjected to fire damage, it takes no damage and regains a number of hit points equal to half the fire damage dealt.
Actions
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Fire Burst (Recharge 5-6)
The giant strider hurls a gout of flame at a point it can see within 60 feet of it. Each creature in a 10-foot-radius sphere centered on that point must make a DC 12 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners, and it ignites flammable objects in that area that aren't being worn or carried
recharge
D5